| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Avatar of Khaine (HQ) |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
|
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
|
| Alaitoc Path-finders (Elites) |
5 |
3 |
4 |
3 |
3 |
1 |
5 |
1 |
10 |
5+ |
120 |
|
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
|
| Alaitoc Path-finders (Elites) |
5 |
3 |
4 |
3 |
3 |
1 |
5 |
1 |
10 |
5+ |
120 |
|
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
|
| Striking Scorpions (Elites) |
5 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
171 |
|
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
|
| Exarch |
1 |
5 |
5 |
4/9 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[76] |
|
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
|
| Crushing Blow |
+1 Strength (included on profile). |
[10] |
| Stealth |
The Exarch and his squad may Infiltrate if allowed. |
[20] |
| Rangers (Troops) |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
|
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
| Rangers (Troops) |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
|
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
| Guardian Defender Squad (Troops) |
15 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
170 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Guardian Defender Squad (Troops) |
15 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
170 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Guardian Defender Squad (Troops) |
15 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
170 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Dark Reapers (Heavy Support) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
233 |
|
Reaper Launcher
|
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[85] |
|
Missile Launcher
|
| Fast Shot |
If the Exarch is firing an Assault or Heavy weapon, add 1 to the number of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or Rapid Fire weapon, he never counts as moving. This skill cannot be used at the same time as Crack Shot. |
[20] |
| Dark Reapers (Heavy Support) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
185 |
|
Reaper Launcher
|
| Wraithlord (Heavy Support) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
|
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
| Vyper Squadron (Fast Attack) |
1 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
65 |
|
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Bright Lance (x1)
|
| Option Footnotes: |
|
|
| Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV > 12 as 12. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Eldar Missile Launcher |
48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast). |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Haywire Grenades |
Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
| Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
| Plasma Grenades |
Negates effects of cover in combat. |
|
| Ranger Long Rifle |
36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
| Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
| Scorpion's Claw |
12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Wailing Doom |
No armour save in close combat. |
|