INTRANÄT FÖRENING BRÄDSPEL FIGURSPEL LAJV ROLLSPEL THC KONVENT

[INTRO / ARMÉER]   [REGLER]   [RUNDA 1]   [RUNDA 2]   [RUNDA 3]  
1794 Pts - Ranger Army Roos R1

Unit Name ## WS BS St To Wo In At Ld Save Cost
Avatar of Khaine (HQ) 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
Alaitoc Path-finders (Elites) 5 3 4 3 3 1 5 1 10 5+ 120
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
Alaitoc Path-finders (Elites) 5 3 4 3 3 1 5 1 10 5+ 120
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
Striking Scorpions (Elites) 5 4 4 4 3 1 5 1/2 9 3+ 171
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
  Exarch 1 5 5 4/9 3 1 6 2/3 9 3+ [76]
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
    Crushing Blow +1 Strength (included on profile). [10]
    Stealth The Exarch and his squad may Infiltrate if allowed. [20]
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Guardian Defender Squad (Troops) 15 3 3 3 3 1 4 1 8 5+ 170
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
Guardian Defender Squad (Troops) 15 3 3 3 3 1 4 1 8 5+ 170
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
Guardian Defender Squad (Troops) 15 3 3 3 3 1 4 1 8 5+ 170
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
Dark Reapers (Heavy Support) 4 4 4 3 3 1 5 1 9 4+ 233
Reaper Launcher
  Exarch 1 5 5 3 3 1 6 2 9 3+ [85]
Missile Launcher
    Fast Shot If the Exarch is firing an Assault or Heavy weapon, add 1 to the number of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or Rapid Fire weapon, he never counts as moving. This skill cannot be used at the same time as Crack Shot. [20]
Dark Reapers (Heavy Support) 5 4 4 3 3 1 5 1 9 4+ 185
Reaper Launcher
Wraithlord (Heavy Support) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Vyper Squadron (Fast Attack) 1 BS: 3 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Bright Lance (x1)
Option Footnotes:
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Eldar Missile Launcher 48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  Flamer Template, S4, AP5, Assault 1.
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Plasma Grenades Negates effects of cover in combat.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Scorpion's Claw 12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Wailing Doom No armour save in close combat.
Total Army Cost: 1794 Pts.
Notes:
For each Rangers or Pathfinders unit in your army at the start of the battle, roll once on the Disruption table.
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 90


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 80 1714 4%
Elite (<=3unit) 3 0 411 1383 22%
Troops (>=2unit <=6unit) 3 3 700 1094 39%
Fst. Atck. (<=3unit) 1 2 65 1729 3%
Hvy. Supp. (<=3unit) 3 0 538 1256 29%
Other (N/A) 0 n/a 0 1794 0%
Equipment Summary 3 n/a 50 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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