| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Dracon (HQ) |
1 |
5 |
5 |
3/4 |
3/4 |
2 |
6 |
2* |
9 |
5/2(I)+ |
135 |
|
Independent Character; Fleet of Foot; Agoniser (x1)
|
| Reaver Jetbike |
Move 12". Alternatively, move 24"- save becomes Invulnerable, no shooting. Rider may only use 1 single-handed weapon at a time, no double-handed weapons. |
[35] |
| Shadow Field |
2+ invulnerable save. If save is failed, field is destroyed. |
[25] |
| Tormentor Helm |
12" R, S3, AP5, Pistol. Head mounted (!). |
[5] |
| Animus Vitae |
Any models captured by a unit including a model with the Animus counts for 5 vp instead of one. Once one or more models has been captured in this way, the character gets +1 WS and +1 S for the rest of the game. |
[15] |
| Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
100 |
|
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
|
| Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
100 |
|
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
|
| Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
110 |
|
Fleet of foot; Splinter Rifle (x6); Splinter Cannon (x2); Blaster (x2)
|
| Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
110 |
|
Fleet of foot; Splinter Rifle (x6); Splinter Cannon (x2); Blaster (x2)
|
| Reaver Jetbikes (Fast Attack) |
3 |
4 |
4 |
4 |
4 |
1 |
6 |
1 |
8 |
4+ |
105 |
|
Jetbikes; Combat drugs: Make 1 roll at start of battle; May move 24"- save becomes Invulnerable, no shooting; Splinter Rifle / Special Weapons are Bike Mounted; Splinter Pistol; Splinter Rifle (x1); Shredder (x2)
|
| Talos (Heavy Support) |
1 |
5 |
3 |
7 |
7 |
3 |
4 |
D6 |
- |
3+ |
100 |
|
Fearless; Moves over difficult terrain without penalty, but if it starts or finishes its move in difficult terrain it takes a wound (no save) on a roll of 1
|
| Ravager (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
120 |
|
Skimmer; Fast; Open-topped; Disintegrator (x3)
|
| Ravager (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
120 |
|
Skimmer; Fast; Open-topped; Disintegrator (x3)
|
| Option Footnotes: |
|
|
| Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
| Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
| Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
| Disintegrator |
(36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3). |
|
| Shredder |
12"R, S6, Assault 1 Blast. |
|
| Splinter Cannon |
24"R, S4, AP5, Assault 4. |
|
| Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
| Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|
| Talos Claws |
No armour save. Against vehicles, roll AP once only, but add +1 for each hit after the first. |
|
| Talos Sting |
24"R, S4, AP5, Assault 6. Uses first hit on nearest enemy model, second hit on second nearest, etc. |
|