INTRANÄT FÖRENING BRÄDSPEL FIGURSPEL LAJV ROLLSPEL THC KONVENT

[INTRO / ARMÉER]   [REGLER]   [RUNDA 1]   [RUNDA 2]   [RUNDA 3]  
2185 Pts - Ghost Warrior Army Roos G1

Unit Name ## WS BS St To Wo In At Ld Save Cost
Avatar of Khaine (HQ) 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
Farseer (HQ) 1 5 5 3 4 3 5 1 10 4(I)+ 60
Independent Character; Psyker
  Fortune At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves, Invulnerable saves, and cover saves until the start of the next Eldar turn. [20]
Wraithguard (Troops) 5 4 4 5 5 1 4 1 10 3+ 206
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [31]
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Wraithguard (Troops) 5 4 4 5 5 1 4 1 10 3+ 186
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [11]
Wraithguard (Troops) 5 4 4 5 5 1 4 1 10 3+ 186
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [11]
Wraithlord (Troops) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Wraithlord (Troops) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Wraithlord (Troops) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Bright Lance
Dark Reapers (Heavy Support) 5 4 4 3 3 1 5 1 9 4+ 185
Reaper Launcher
Dark Reapers (Heavy Support) 4 4 4 3 3 1 5 1 9 4+ 223
Reaper Launcher
  Exarch 1 5 5 3 3 1 6 2 9 3+ [75]
Missile Launcher
    Crack Shot The enemy gets no cover saves against the Exarch's shots, and the Exarch may re-roll failed 'to wound' rolls. This skill cannot be used at the same time as Fast Shot. [10]
Guardian Defender Squad (Heavy Support) 20 3 3 3 3 1 4 1 8 5+ 241
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [31]
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Dire Avengers (Elites) 5 4 4 3 3 1 5 1 9 4+ 60
Shuriken Catapult
Striking Scorpions (Elites) 5 4 4 4 3 1 5 1/2 9 3+ 171
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
  Exarch 1 5 5 4/9 3 1 6 2/3 9 3+ [76]
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
    Stealth The Exarch and his squad may Infiltrate if allowed. [20]
    Crushing Blow +1 Strength (included on profile). [10]
Howling Banshees (Elites) 5 4 4 3 3 1 5 1/2 9 4+ 227
Power Weapon; Shuriken Pistol; Banshee Mask
  Exarch 1 5 5 3 3 1 6 2/4 9 3+ [37]
Power Weapon; PowerBlades; Shuriken Pistol; Banshee Mask
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [110]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Shuriken Cannon
Option Footnotes:
  Banshee Mask Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously.
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Eldar Missile Launcher 48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  Flamer Template, S4, AP5, Assault 1.
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Linked Shuriken Cannon 24"R, S6, AP5, Assault 3, Linked.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Plasma Grenades Negates effects of cover in combat.
  Power Weapon No armour save in close combat.
  PowerBlades No armour save in close combat. +1A (included on profile).
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Scorpion's Claw 12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Wailing Doom No armour save in close combat.
  Wraithcannon 12"R, Wounds on 4+, AP1, Assault 1. On a roll of '6' to wound, inflicts 'instant death'. Causes Glancing Hits on a roll of 4, and Penetrating Hits on a 5+.
Total Army Cost: 2185 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 74


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 224 2276 8%
Elite (<=3unit) 3 0 458 2042 18%
Troops (>=2unit <=6unit) 6 0 885 1615 35%
Fst. Atck. (<=3unit) 0 3 0 2500 0%
Hvy. Supp. (<=3unit) 3 0 618 1882 24%
Other (N/A) 0 n/a 0 2500 0%
Equipment Summary 6 n/a 100 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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