| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Avatar of Khaine (HQ) |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
|
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
|
| Farseer (HQ) |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1 |
10 |
4(I)+ |
60 |
|
Independent Character; Psyker
|
| Fortune |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves, Invulnerable saves, and cover saves until the start of the next Eldar turn. |
[20] |
| Wraithguard (Troops) |
5 |
4 |
4 |
5 |
5 |
1 |
4 |
1 |
10 |
3+ |
206 |
|
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
|
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[31] |
| Conceal |
The Warlock's whole squad always has a 5+ cover save. |
[20] |
| Wraithguard (Troops) |
5 |
4 |
4 |
5 |
5 |
1 |
4 |
1 |
10 |
3+ |
186 |
|
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
|
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[11] |
| Wraithguard (Troops) |
5 |
4 |
4 |
5 |
5 |
1 |
4 |
1 |
10 |
3+ |
186 |
|
Fearless; Wraithsight (unless led by a Farseer or Warlock); Wraithcannon
|
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[11] |
| Wraithlord (Troops) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
|
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
| Wraithlord (Troops) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
|
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
| Wraithlord (Troops) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
|
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
| Dark Reapers (Heavy Support) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
185 |
|
Reaper Launcher
|
| Dark Reapers (Heavy Support) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
223 |
|
Reaper Launcher
|
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[75] |
|
Missile Launcher
|
| Crack Shot |
The enemy gets no cover saves against the Exarch's shots, and the Exarch may re-roll failed 'to wound' rolls. This skill cannot be used at the same time as Fast Shot. |
[10] |
| Guardian Defender Squad (Heavy Support) |
20 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
241 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[31] |
| Conceal |
The Warlock's whole squad always has a 5+ cover save. |
[20] |
| Dire Avengers (Elites) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
60 |
|
Shuriken Catapult
|
| Striking Scorpions (Elites) |
5 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
171 |
|
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
|
| Exarch |
1 |
5 |
5 |
4/9 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[76] |
|
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
|
| Stealth |
The Exarch and his squad may Infiltrate if allowed. |
[20] |
| Crushing Blow |
+1 Strength (included on profile). |
[10] |
| Howling Banshees (Elites) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
9 |
4+ |
227 |
|
Power Weapon; Shuriken Pistol; Banshee Mask
|
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2/4 |
9 |
3+ |
[37] |
|
Power Weapon; PowerBlades; Shuriken Pistol; Banshee Mask
|
| Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[110] |
|
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Shuriken Cannon
|
| Option Footnotes: |
|
|
| Banshee Mask |
Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously. |
|
| Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV > 12 as 12. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Eldar Missile Launcher |
48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast). |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Haywire Grenades |
Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
|
| Linked Shuriken Cannon |
24"R, S6, AP5, Assault 3, Linked. |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
| Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
| Plasma Grenades |
Negates effects of cover in combat. |
|
| Power Weapon |
No armour save in close combat. |
|
| PowerBlades |
No armour save in close combat. +1A (included on profile). |
|
| Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
| Scorpion's Claw |
12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Wailing Doom |
No armour save in close combat. |
|
| Wraithcannon |
12"R, Wounds on 4+, AP1, Assault 1. On a roll of '6' to wound, inflicts 'instant death'. Causes Glancing Hits on a roll of 4, and Penetrating Hits on a 5+. |
|