INTRANÄT FÖRENING BRÄDSPEL FIGURSPEL LAJV ROLLSPEL THC KONVENT

[INTRO / ARMÉER]   [REGLER]   [RUNDA 1]   [RUNDA 2]   [RUNDA 3]  
1997 pts
CSM: Iron Warriors Army
Billing BA

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lord (HQ) 1 5 5 5 4/5 3 5 5/6 10 2+/5(I)+ 190
Independent Character; Mark of Chaos Undivided; Lightning Claws (pair)
  Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [25]
  Daemonic Resilience +1 Toughness bonus. (see p.17 Codex: Chaos) [10]
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [15]
  Ether Lance Daemon Weapon. Power weapon. Can also be fired in the shooting phase (Template, S4, AP3, Assault 1) (see p.19 Codex: Chaos) [35]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 10 4 4 4 4 1 4 1 9 3+ 215
CC Weapon (x10); Bolter (x8); Lascannon (x1); Plasma Gun (x1)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Space Marines (Troops) 10 4 4 4 4 1 4 1 9 3+ 215
CC Weapon (x10); Bolter (x8); Lascannon (x1); Plasma Gun (x1)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 233
CC Weapon (x9); Bolt Pistol (x8); Lascannon (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [42]
Power Weapon (x1)
    Teleport Homer
[5]
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 233
CC Weapon (x9); Bolt Pistol (x8); Lascannon (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [42]
Power Weapon (x1)
    Teleport Homer
[5]
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Obliterator Cult (Elites) 2 4 4 10 5 2 4/1 2 9 2/5+(I)+ 140
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Obliterator Cult (Elites) 1 4 4 10 5 2 4/1 2 9 2/5+(I)+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Obliterator Cult (Elites) 1 4 4 10 5 2 4/1 2 9 2/5+(I)+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Chaos Havocs (Heavy Support) 5 4 4 4 4 1 4 1/2* 9 3+ 180
CC Weapon (x5); Bolt Pistol (x1); Heavy Bolter (x4)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Havocs (Heavy Support) 5 4 4 4 4 1 4 1/2* 9 3+ 200
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x4)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Basilisk (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 100
Tank; Open-Topped; Earthshaker Cannon; Heavy Bolter
Vindicator Assault Tank (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 120
Tank; Demolisher Cannon; Pintle Combi-Bolter
Option Footnotes:
  Demolisher Cannon 24"R, S10, AP2, Ord. 1 Blast.
  Earthshaker Cannon 120"R, S9, AP3, Ordnance 1, Blast.
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Pintle Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Lascannon 48" R, S9, AP2, Heavy 1
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save;
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
Total Army Cost: 1996 Pts.
Notes:
Models in Army: 61


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 190 n/a 10%
Elite (<=3unit) 3 0 280 n/a 16%
Troops (>=2unit <=6unit) 4 2 896 n/a 51%
Fst. Atck. (<=3unit) 0 3 0 n/a 0%
Hvy. Supp. (<=3unit) 2 1 380 n/a 21%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 13 n/a 165 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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